math/big.Float.neg (field)

87 uses

	math/big (current package)
		float.go#L70: 	neg  bool
		float.go#L172: 			z.acc = makeAcc(z.neg)
		float.go#L245: 	if x.neg {
		float.go#L285: 		z.acc = makeAcc(z.neg)
		float.go#L292: 		z.acc = makeAcc(!z.neg)
		float.go#L335: 	return x.neg
		float.go#L460: 			inc = z.neg
		float.go#L470: 			inc = !z.neg
		float.go#L478: 		z.acc = makeAcc(inc != z.neg)
		float.go#L512: 	z.neg = neg
		float.go#L559: 	z.neg = math.Signbit(x) // handle -0, -Inf correctly
		float.go#L608: 	z.neg = x.neg
		float.go#L643: 	z.neg = signbit
		float.go#L660: 		z.neg = x.neg
		float.go#L685: 		z.neg = x.neg
		float.go#L746: 		if x.neg {
		float.go#L770: 		if x.neg {
		float.go#L792: 		acc := makeAcc(x.neg)
		float.go#L803: 			if x.neg {
		float.go#L811: 		if x.neg {
		float.go#L825: 		if x.neg {
		float.go#L878: 				if x.neg {
		float.go#L888: 				if x.neg {
		float.go#L907: 			if x.neg {
		float.go#L916: 		if x.neg {
		float.go#L938: 		if x.neg {
		float.go#L945: 		if x.neg {
		float.go#L998: 				if x.neg {
		float.go#L1008: 				if x.neg {
		float.go#L1027: 			if x.neg {
		float.go#L1036: 		if x.neg {
		float.go#L1058: 		if x.neg {
		float.go#L1065: 		if x.neg {
		float.go#L1092: 		acc := makeAcc(x.neg)
		float.go#L1110: 		z.neg = x.neg
		float.go#L1125: 		return nil, makeAcc(x.neg)
		float.go#L1150: 		z.a.neg = x.neg
		float.go#L1172: 		return nil, makeAcc(x.neg)
		float.go#L1182: 	z.neg = false
		float.go#L1190: 	z.neg = !z.neg
		float.go#L1306: 		z.neg = false
		float.go#L1465: 		yneg := y.neg
		float.go#L1467: 		z.neg = x.neg
		float.go#L1468: 		if x.neg == yneg {
		float.go#L1478: 				z.neg = !z.neg
		float.go#L1483: 			z.neg = true
		float.go#L1488: 	if x.form == inf && y.form == inf && x.neg != y.neg {
		float.go#L1494: 		z.neg = false
		float.go#L1502: 		z.neg = x.neg && y.neg // -0 + -0 == -0
		float.go#L1533: 		yneg := y.neg
		float.go#L1534: 		z.neg = x.neg
		float.go#L1535: 		if x.neg != yneg {
		float.go#L1545: 				z.neg = !z.neg
		float.go#L1550: 			z.neg = true
		float.go#L1555: 	if x.form == inf && y.form == inf && x.neg == y.neg {
		float.go#L1561: 		z.neg = false
		float.go#L1569: 		z.neg = x.neg && !y.neg // -0 - +0 == -0
		float.go#L1598: 	z.neg = x.neg != y.neg
		float.go#L1612: 		z.neg = false
		float.go#L1643: 	z.neg = x.neg != y.neg
		float.go#L1657: 		z.neg = false
		float.go#L1722: 	if x.neg {
		floatconv.go#L43: 	z.neg, err = scanSign(r)
		floatmarsh.go#L47: 	if x.neg {
		floatmarsh.go#L86: 	z.neg = b&1 != 0
		ftoa.go#L65: 	if x.neg {
		ftoa.go#L71: 		if !x.neg {
		ftoa.go#L163: 	if x.neg {
		sqrt.go#L51: 		z.neg = x.neg // IEEE754-2008 requires √±0 = ±0